About Me
Hello! I'm a Computer Science student at UC Santa Cruz, graduating in June 2025. I love building full-stack websites from the ground up, but my real passion is in backend development. I enjoy working with APIs, databases, and server logic to create scalable, and efficient systems. It's a bit hard to explain but, there's just something exciting about breaking down complex problems and turning them into clean, well-structured solutions.
Right now, I'm looking for entry-level software engineering roles or internships where I can continue learning, collaborating, and building real-world applications. I thrive best in environments where I can get direct feedback to get things done without sugar-coating the challenges.
Outside the screen, you’ll probably find me on the basketball court, at the gym, or out fishing. I also love gaming with friends to wind down, and, of course, solving LeetCode problems...because at this point, NeetCode’s voice is my internal monologue. Fueled by too much caffeine and an unhealthy love for White Monster, I’m always up for a challenge, whether it’s in code, sports, or everyday life.

Projects
Falsification of Autonomous Driving Stacks
Research utilizing the CARLA driving simulator running wuth WSL for conducting autonomous vehicle testing. Focused on determining which initial parameters, such as speed and distance between the ego vehicle and the driving stack, led to the most violations and crashes. Additionally, introduced ChatScene, an LLM focused on creating scenarios to generate custom Scenic scripts for running targeted safety tests.
Body and Soul
A 2v2 online MOBA developed in Unity 6, where players are bound by a tether, with only the most coordinated team will achieve victory. Built with Photon for multiplayer, the game features skill-based combat and progression. My focus was on designing the upgrade system, implementing various skills, and facilitating the entire project as Scrum Master.

WP.GG (Riot Stats Checker)
A simple full-stack project which uses Riot Game's Public API to access user data, such as win rate, champion mastery, match data, etc. Built with HTML/CSS and Express.js, with the backend hosted on Firebase. Unfortunately, the Riot Games API documentation has been updated, and our version is no longer compatible with the latest changes.